blink stm32 cubemx
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5
ESP32/OLED_ESP32/.gitignore
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5
ESP32/OLED_ESP32/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
ESP32/OLED_ESP32/.vscode/extensions.json
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7
ESP32/OLED_ESP32/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
ESP32/OLED_ESP32/include/README
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39
ESP32/OLED_ESP32/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
ESP32/OLED_ESP32/lib/README
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46
ESP32/OLED_ESP32/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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19
ESP32/OLED_ESP32/platformio.ini
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ESP32/OLED_ESP32/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = esp32doit-devkit-v1
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framework = arduino
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lib_deps =
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adafruit/Adafruit GFX Library@^1.10.12
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adafruit/Adafruit SSD1306@^2.4.6
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adafruit/Adafruit BusIO@^1.9.3
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adafruit/Adafruit MCP9808 Library@^2.0.0
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57
ESP32/OLED_ESP32/src/main.cpp
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57
ESP32/OLED_ESP32/src/main.cpp
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#include <Arduino.h>
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#include <Wire.h>
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#include <Adafruit_GFX.h>
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#include <Adafruit_SSD1306.h>
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#include "Adafruit_MCP9808.h"
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#define SCREEN_WIDTH 128 // OLED display width, in pixels
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#define SCREEN_HEIGHT 64 // OLED display height, in pixels
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#define OLED_RESET 4 // Reset pin # (or -1 if sharing Arduino reset pin)
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#define SCREEN_ADDRESS 0x3C ///< See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
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Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
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// Create the MCP9808 temperature sensor object
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Adafruit_MCP9808 tempsensor = Adafruit_MCP9808();
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void setup()
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{
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Serial.begin(9600);
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display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
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display.clearDisplay();
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if (!tempsensor.begin(0x18)) {
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Serial.println("Couldn't find MCP9808! Checloop_time your connections and verify the address is correct.");
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}
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tempsensor.setResolution(3);
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}
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int contador =0;
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unsigned long loop_time = 0;
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void loop()
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{
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if ((millis() - loop_time) >= 200){
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display.clearDisplay();
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display.setTextSize(1);
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display.setTextColor(WHITE);
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display.setCursor(0,0);
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display.print("Contador: ");
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display.println(contador++);
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display.setTextSize(1);
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display.println("UNELECTRONICA ESP32");
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display.setTextSize(2);
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display.print("T: ");
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//tempsensor.waloop_timee();
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float f = tempsensor.readTempC();
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//tempsensor.shutdown_waloop_timee(1);
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display.println(f);
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display.display();
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loop_time = millis();
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}
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}
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11
ESP32/OLED_ESP32/test/README
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11
ESP32/OLED_ESP32/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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